inImmersiveVirtualEnvironments
Ji-SunKim∗DenisGraˇcanin†VirginiaTech,USA
VirginiaTech,USA
ABSTRACT
iPhoneandiPodToucharemulti-touchhandhelddevicesthatpro-videnewpossibilitiesforinteractiontechniques.WedescribeiPhone/iPodTouchimplementationofanavigationinteractiontech-niqueoriginallydevelopedforalargermulti-touchdevice(i.e.Lemur).TheinteractiontechniqueimplementedonaniPhone/iPodTouchwasusedfornavigationtasksinaCAVEvirtualenviron-ment.Weperformedapilotstudytomeasurethecontrolaccuracyandtoobservehowhumansubjectsrespondtotheinteractiontech-niqueontheiPhoneandiPodTouchdevices.Weusedtheprelimi-naryresultstoimprovethedesignoftheinteractiontechnique.IndexTerms:I.3.6[MethodologyandTechniques]:Interac-tiontechniques—;H.5.2[UserInterfaces]:Inputdevicesandstrategies—1
INTRODUCTION
Theacceptanceandsuccessofimmersivevirtualenvironments(IVEs)fornavigationtasksstronglydependsonasuccessfulinter-actiontechnique.TherearemanyapproachestonavigationtasksinIVEs.Someapproachesusephysicallocomotionoftheuser,suchastreadmillwalking,andsomeuseadevice,suchasjoystick.Gen-eralacceptanceofnavigationinteractiontechniquesthatusesomekindsofphysicallocomotionisassumedtobehigher[2].
RecentintroductionofiPhone[3]andiPodTouchopensnewpossibilitiesforinteractiontechniquesondevicesthathaveamulti-touchscreen.Multi-touchdevicescansensemultipletouchessi-multaneously[4].Althoughthetechniquewasavailableatleastsincemid80’s[8],ithasnotbeenusedextensivelyuntilrecentlyduetolimitedavailabilityofdevicesthatsupportit.Single-touchscreensfoundtheirapplicationatpubliclyaccessibleinstallations(suchasmuseums,ATMs,touristinformationkiosks,etc.)butdidnotfindtheirwaytotheeverydayuse.Problemswithprecision,armfatigueandresponsetimearethelargesthurdles.IntroductionofiPhoneorspecialdevicessuchasThinSight[5]madealargecommunityawareofmultitouchdevicesandtheirpotential.Thesemultitouchdevicesareusedmoreandmoreininteractiondesign[1,9].However,thetaskofdesigningamultitouchinteractionisfarfromtrivial.Effectiveinteractiontechniquesarecrucialforthesuccessofnewinteractionparadigm.2
PROPOSEDINTERACTIONTECHNIQUE
Inourpreviouswork[7],wedescribedanavigationinteractiontechnique,namedFingerWalkinginPlace(FWIP).Ourgoalwastotakeadvantagesofourinherentwalkingknowledgeanduseitforsteeringcontrolwithfingers.FWIPisdividedintotwoparts,oneforthetranslationofaviewpointandonefortherotationof
∗E-mail:hideaway@vt.edu†E-mail:
gracanin@vt.edu
‡E-mail:matkovic@vrvis.at§E-mail:quek@vt.edu
IEEE Virtual Reality 2009
14-18 March, Lafayette, Louisiana, USA978-1-4244-3943-0/09/$25.00 ©2009 IEEE
KreˇsimirMatkovi´c‡FrancisQuek§VRVis,Austria
VirginiaTech,USA
aviewpoint,named“walking-in-place”and“rotation-in-place”,re-spectively.For“walking-in-place”,weusefinger(s)thatmoveasifhumanlegsmoveonatreadmill.For“rotation-in-place”,onefingeristouchingonespotwithoutmovingandanotherfingerisdraggingtotheleftortheright.Ausercanmoveinanydirection,andchangeorientationinavirtualworld.Virtuallocomotionspeediscontrolledusingthesizeandthefrequencyoffingermovements.InordertoevaluateFWIPfornavigationtasksinIVEs,weusedaLemurdevice[6]1withthemultitouchsurface/screensizeof12-inchdiagonallyandresolution800x600.
(a)Controlmode(b)Walkingmode
Figure1:UserinterfacesforiPhone/iPodTouch
Theoriginalone-handedFWIPdevelopedfortheLemurdeviceismodifiedbecausethetouchinformationdetectedbyiPhone/iPodTouchdeviceisdifferentfromtheonedetectedbytheLemurdevice(stationarytouchevent).
Themodificationismadeonlyfortherotationtechniquebecausetherotationtechniquerequiresmultipletouches.WhenusingtheLemurdevice,ausersimplykeepstouchingwiththethumbwhiletheindexfinger(oranotherfingertheuserprefers)isusedfordrag-ging.WhenusingiPhone/iPodTouch,theusertouchesthescreenwithtwofingersatthesametime,dragsboth,andtakesbothofthescreenatthesametime.
Fortheexperiment,wedesignedtheuserinterfaceswithtwomodes,thecontrolmodeforevaluatorsandthewalkingmodeforhumansubjects.AsshowninFigure1(a),evaluatorscancontrolthesystemsetupspecifictotheexperiment.Ahumansubjectcancontrolaviewpointusingthemultitouchscreen,asshowninFig-ure1(b).Inthepilotstudy,weobservedthatmostofthesubjectsaccidentlytouchedthe‘back’buttonortouchthenon-detectableareawhiletheyaremovingtheirfingerswithoutlookingatthescreen.WeattachedtherubberbandstolimitthewalkingareasontheiPhonescreen(Figure1(b)).TwocomponentsofFWIPforiPhone/iPodTouchareillustratedinFigure2(a)“walking-in-place”,andFigure2(b)for“rotation-in-place”.
3PILOTSTUDY
InordertoevaluateFWIPoniPhone/iPodTouch,weconductedapilotstudyusingaCAVEinstallation.Inthisstudy,iPhone/iPod
1In
July2007,thecompanyhasadoptedthenameofStantum
(http://www.stantum.com),whileJazzMutantremainsthebrandnameforLemurandotherproductsunderJazzMutant.
261
(a)Forward“walking-in-place”
(b)Clockwise“rotation-in-place”
Figure2:FWIPusingiPhone/iPodTouch
Touchisonlyusedasasurfaceforfinger–walking.Navigationdi-rectionisonlychangedbyfingermovement.InordertoconducttheexperimentwiththeconstraintthatuserswouldnotphysicallymoveintheCAVEimmersivespace,weplacedaniPhone/iPodTouchonthetabletoprovideapersistentspatialreference(Figure3).
Figure3:FWIPwithiPhone/iPodTouch
ThispilotstudywasconductedwiththeobjectivetodeterminehowFWIPcanbeappliedforamultitouchhandhelddevice,suchasiPhone,fornavigationtasksinIVEs.WeaskedsubjectstoholdaniPhone/iPodTouchwiththenon-dominanthand,alignitwiththeverticallineofthefrontwallintheCAVEspace,andmovetheirfingerswiththedominant-handonthescreensurface.OurobservationfocusesonhowsubjectsrespondedtoFWIPusinganiPhone/iPodTouchfornavigationtaskinIVEs.
Figure4:ControlAccuracy
Weusedtwovirtualmazes.Thesimpleandcomplexmazessizesareapproximately245by195unitsand230by230units,respectively.Thecumulativeangletoturnaviewpointfromonemarkertoanotherislargerinthecomplexmaze(699vs.479de-grees).Theroutethroughthemazeispresentedwithmarkers(i.e.cross-rectangularobjects,Figure3).Theroutelengthpresentedwithmarkerobjectsisalittlelongerinthecomplexmaze(377vs.310unitsfromthefirsttothelastmarker).
262
Wedidnotprovideanyvisualfeedbackexceptfortheshadowsofvirtualobjects.Wemeasuredhowmanymarkerobjectssubjectsdirectlyhit.Thisdependentvariablewasmeasuredtoinvestigatehowaccuratelytheycancontroltheinterfaceforthenavigationtask(Figure4).Theaveragehitratesinthesimpleandthecom-plexmazesare80.8%and83.5%,respectively.Theresultssug-gestthatusersmaynavigatewithsufficientprecision.EventhoughFWIPisalreadyevaluatedwithanotebooksizemultitouchdevice(i.e.Lemur),weobservedthatsomedifferencesbetweenLemurandiPhone/iPodTouchmayinfluencethetaskperformance;(1)thewalkingsurfaceareaofiPhone/iPodTouchissmallerthanLemur;(2)therotationtechniqueisdifferentfromLemur.Interestingly,twosubjectstriedtokeeptouchingwiththumbandonlydragindexfingerontheiPhonesurface(i.e.“rotation-in-place”forLemur),eventhoughtheyneverusedFWIPbefore;and(3)eventhoughthisisaone-handedtechnique,asubjectshouldusethenon-dominanthandtoholdtheiPhone,whilethedominanthandisusedforFWIP.Weaskedsubjectstoalignthedevicewiththefrontverticalline,butitisnotstrictlyaligned,comparedtotheLemurdevicethatwasfixedonthetable.
Inaddition,twosubjectscommentedthatthetouchsensitivityofiPhone/iPodTouchistoohigh,andtheysometimesfeltjumpydur-ingnavigation.Wefoundithappenedwhentheyfrequentlymadeveryshortfingermovement.FWIPimplementationshouldbead-justedtofingermovementsoniPhone/iPodTouch.
4CONCLUSION
Inthispaper,wedescribedtheimplementationandpresentedsomepreliminaryresultsofFWIPappliedforiPhone/iPodTouchdevices.FWIPwaspreviouslyimplementedforLemurdevicebutduetodifferentsensingtechniquesandsmallertouchsurfacewehadtoslightlymodifytheinteractiontechnique.
Futureworkwillproceedintwodirections.First,wewillusetheresultsofourongoingformativestudytofinetunetheproposedin-teractiontechnique.Second,wewillperformacomparativestudyofseveralnavigationinteractiontechniqueswithdifferentinputde-vices,includingjoystick,Lemur,andiPhone/iPodTouch.There-sultsofthestudyshouldprovidesomeguidelinesabouttheuseofmultitouchdevicesfornavigationandrelatedtasks.REFERENCES
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